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ISMAR
2006
IEEE
16 years 22 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
RTCSA
2006
IEEE
16 years 22 days ago
objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects
We propose a novel tool, called objSampler, with which users can record and recall “encounters” with objects in ubiquitous computing environments. We encounter various things,...
Jun'ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nak...
PODC
2005
ACM
16 years 8 days ago
Quorum placement in networks to minimize access delays
A quorum system is a family of sets (themselves called quorums), each pair of which intersect. In many distributed algorithms, the basic unit accessed by a client is a quorum of n...
Anupam Gupta, Bruce M. Maggs, Florian Oprea, Micha...
NDSS
2000
IEEE
15 years 11 months ago
Accountability and Control of Process Creation in Metasystems
The distinguishing feature of a metasystem is middleware that facilitates viewing a collection of large, distributed, heterogeneous resources as a single virtual machine, where ea...
Marty Humphrey, Frederick Knabe, Adam Ferrari, And...
SI3D
1992
ACM
15 years 10 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...