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CGI
2003
IEEE
15 years 12 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
PERCOM
2003
ACM
15 years 12 months ago
Object Labelling from Human Action Recognition
This paper presents a method for finding and classifying objects within real-world scenes by using the activity of humans interacting with these objects to infer the object’s i...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...
MM
2003
ACM
126views Multimedia» more  MM 2003»
15 years 12 months ago
DOVE: drawing over video environment
We demonstrate a multimedia system that integrates pen-based gesture and live video to support collaboration on physical tasks. The system combines network IP cameras, desktop PCs...
Jiazhi Ou, Xilin Chen, Susan R. Fussell, Jie Yang
ECCV
2010
Springer
15 years 11 months ago
Blocks World Revisited: Image Understanding using Qualitative Geometry and Mechanics
Since most current scene understanding approaches operate either on the 2D image or using a surface-based representation, they do not allow reasoning about the physical constrain...
Abhinav Gupta, Alexei A. Efros, Martial Hebert
ICCAD
1999
IEEE
119views Hardware» more  ICCAD 1999»
15 years 11 months ago
Factoring logic functions using graph partitioning
Algorithmic logic synthesis is usually carried out in two stages, the independent stage where logic minimization is performed on the Boolean equations with no regard to physical p...
Martin Charles Golumbic, Aviad Mintz