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GI
2009
Springer
15 years 11 months ago
Flow-driven Interactions for Adaptive Pervasive Applications
: The era of ubiquitous and pervasive computing technology opens the world for new pervasive applications and services within the physical surroundings. Often users find themselves...
Bashar Altakrouri
GI
2009
Springer
15 years 11 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
AMC
2006
104views more  AMC 2006»
15 years 6 months ago
Three counterexamples refuting Kieu's plan for "quantum adiabatic hypercomputation"; and some uncomputable quantum mechanical ta
-- Tien D. Kieu, in 10 papers posted to the quant-ph section of the xxx.lanl.gov preprint archive [some of which were also published in printed journals such as Proc. Royal Soc. A ...
Warren D. Smith
ISPD
2005
ACM
188views Hardware» more  ISPD 2005»
16 years 5 days ago
A semi-persistent clustering technique for VLSI circuit placement
Placement is a critical component of today's physical synthesis flow with tremendous impact on the final performance of VLSI designs. However, it accounts for a significant p...
Charles J. Alpert, Andrew B. Kahng, Gi-Joon Nam, S...
ASAP
1997
IEEE
107views Hardware» more  ASAP 1997»
15 years 10 months ago
Tiling with limited resources
In the framework of perfect loop nests with uniform dependences, tiling has been extensively studied as a source-to-source program transformation. Little work has been devoted to ...
Pierre-Yves Calland, Jack Dongarra, Yves Robert