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SG
2010
Springer
15 years 4 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
CSE
2009
IEEE
15 years 4 months ago
Size Matters: Variation in Personal Network Size, Personality and Effect on Information Transmission
In the last decade, there has been a massive increase in network research across both the social and physical sciences. In Physics and Mathematics, there have been extensive work o...
Yu-En Lu, Sam Roberts, Pietro Liò, Robin Du...
GRAPHICSINTERFACE
2009
15 years 4 months ago
Heart rate control of exercise video games
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...
INFOCOM
2011
IEEE
14 years 10 months ago
The resilience of WDM networks to probabilistic geographical failures
—Telecommunications networks, and in particular optical WDM networks, are vulnerable to large-scale failures of their physical infrastructure, resulting from physical attacks (su...
Pankaj K. Agarwal, Alon Efrat, Shashidhara K. Ganj...
CHI
2011
ACM
14 years 10 months ago
"Now, i have a body": uses and social norms for mobile remote presence in the workplace
This article is a modified version of the paper published at CHI 2011 [11]. For more details about the study, please refer to the original paper. We report our study on mobile rem...
Min Kyung Lee, Leila Takayama