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CHI
2006
ACM
16 years 7 months ago
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
`Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control...
Tom Moher
CHI
2002
ACM
16 years 6 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
IPPS
2006
IEEE
16 years 17 days ago
Executing MPI programs on virtual machines in an Internet sharing system
Internet sharing systems aim at federating and utilizing distributed computing resources across the Internet. This paper presents a user-level virtual machine (VM) approach to MPI...
Zhelong Pan, Xiaojuan Ren, Rudolf Eigenmann, Dongy...
IPPS
2006
IEEE
16 years 17 days ago
Realization of virtual networks in the DECOS integrated architecture
Due to the better utilization of computational and communication resources and the improved coordination of application subsystems, designers of large distributed embedded systems...
Roman Obermaisser, Philipp Peti