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ACMACE
2005
ACM
16 years 2 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
2000
ACM
15 years 11 months ago
HandSCAPE: a vectorizing tape measure for on-site measuring applications
We introduce HandSCAPE, an orientation-aware digital tape measure, as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with c...
Jay Lee, Victor Su, Sandia Ren, Hiroshi Ishii
PDP
2010
IEEE
16 years 1 months ago
The Design and Implementation of the SWIM Integrated Plasma Simulator
Abstract—As computing capabilities have increased, the coupling of computational models has become an increasingly viable and therefore important way of improving the physical ï¬...
Wael R. Elwasif, David E. Bernholdt, Aniruddha G. ...
INTERACT
2007
15 years 8 months ago
Ubiquitous Substitution
Abstract. Ubiquitous interaction places the user in the centre of dynamic configurations of technology, where work not necessarily is performed through a single personal computer, ...
Christina Brodersen, Susanne Bødker, Clemen...
MOBIHOC
2001
ACM
16 years 6 months ago
Time synchronization in ad hoc networks
Ubiquitous computing environments are typically based upon ad hoc networks of mobile computing devices. These devices may be equipped with sensor hardware to sense the physical en...
Kay Römer