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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 7 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
HCI
2009
15 years 3 months ago
An Approach to Glove-Based Gesture Recognition
Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers ...
Farid Parvini, Dennis McLeod, Cyrus Shahabi, Bahar...
ICCV
2007
IEEE
16 years 8 months ago
Chaotic Invariants for Human Action Recognition
The paper introduces an action recognition framework that uses concepts from the theory of chaotic systems to model and analyze nonlinear dynamics of human actions. Trajectories o...
Saad Ali, Arslan Basharat, Mubarak Shah
ICCV
2001
IEEE
16 years 8 months ago
Human Tracking with Mixtures of Trees
Tree-structured probabilistic models admit simple, fast inference. However, they are not well suited to phenomena such as occlusion, where multiple components of an object may dis...
Sergey Ioffe, David A. Forsyth
IWINAC
2009
Springer
16 years 21 days ago
Eye-Hand Coordination for Reaching in Dorsal Stream Area V6A: Computational Lessons
Data related to the coordination and modulation between visual information, gaze direction and arm reaching movements in primates are analyzed from a computational point of view. T...
Eris Chinellato, Beata Grzyb, Nicoletta Marzocchi,...