Sciweavers

3267 search results - page 234 / 654
» Computational Models of Language Acquisition
Sort
View
AAAI
2006
15 years 8 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ECCC
2007
62views more  ECCC 2007»
15 years 6 months ago
Space Hierarchy Results for Randomized and Other Semantic Models
We prove space hierarchy and separation results for randomized and other semantic models of computation with advice where a machine is only required to behave appropriately when g...
Jeff Kinne, Dieter van Melkebeek
PROCEDIA
2010
148views more  PROCEDIA 2010»
15 years 1 months ago
SysCellC: a data-flow programming model on multi-GPU
High performance computing with low cost machines becomes a reality with GPU. Unfortunately, high performances are achieved when the programmer exploits the architectural specific...
Dominique Houzet, Sylvain Huet, Anis Rahman
ASM
2008
ASM
15 years 8 months ago
A First Attempt to Express KAOS Refinement Patterns with Event B
anguage (Event B), hence staying at the same abstraction level. Thus we take advantage from the Event B method: (i) it is possible to use the method during the whole development pr...
Abderrahman Matoussi, Frédéric Gerva...
CVPR
2006
IEEE
16 years 8 months ago
Reciprocal Image Features for Uncalibrated Helmholtz Stereopsis
Helmholtz stereopsis is a surface reconstruction method that exploits reciprocity for the recovery of 3D shape without an assumed BRDF model, and it has been shown to yield high q...
Todd Zickler