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ICIP
2008
IEEE
16 years 8 months ago
Complexity modeling of H.264 entropy decoding
This paper models the complexity consumption of entropy decoding in a H.264 decoder, which includes many modes such as fix-length code (FLC), variable-length code (ExpGolomb code ...
Zhan Ma, Zhongbo Zhang, Yao Wang
SIGGRAPH
2010
ACM
15 years 8 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
FDG
2009
ACM
16 years 28 days ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
IANDC
2007
84views more  IANDC 2007»
15 years 6 months ago
The perfectly synchronized round-based model of distributed computing
ectly-synchronized round-based model provides the powerful abstraction of op failures with atomic and synchronous message delivery. This abstraction makes distributed programming ...
Carole Delporte-Gallet, Hugues Fauconnier, Rachid ...
COCO
2008
Springer
129views Algorithms» more  COCO 2008»
15 years 8 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn