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FCCM
2004
IEEE
129views VLSI» more  FCCM 2004»
15 years 10 months ago
Design Patterns for Reconfigurable Computing
It is valuable to identify and catalog design patterns for reconfigurable computing. These design patterns are canonical solutions to common and recurring design challenges which ...
André DeHon, Joshua Adams, Michael DeLorimi...
CHI
1997
ACM
15 years 10 months ago
Computer aided creativity and multicriteria optimization in design
Establishing that machines cannot automate creative design and that it is a difficult task for humans, I propose a computational model based on the human and machine complementari...
Denis Lalanne
CHI
2007
ACM
15 years 10 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
IWEC
2004
15 years 8 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
PERCOM
2007
ACM
16 years 6 months ago
Designing Ubiquitous Computing Systems for Sports Equipment
In this paper, we report on a user-centered, iterative design process for augmenting sports equipment with ubiquitous computing technology. In several design iterations, a fully w...
Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt