It is valuable to identify and catalog design patterns for reconfigurable computing. These design patterns are canonical solutions to common and recurring design challenges which ...
Establishing that machines cannot automate creative design and that it is a difficult task for humans, I propose a computational model based on the human and machine complementari...
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
In this paper, we report on a user-centered, iterative design process for augmenting sports equipment with ubiquitous computing technology. In several design iterations, a fully w...
Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt