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SIBGRAPI
2007
IEEE
16 years 14 days ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
DIAGRAMS
2000
Springer
15 years 10 months ago
Case Analysis in Euclidean Geometry: An Overview
This paper gives a brief overview of FG, a formal system for doing Euclidean geometry whose basic syntactic elements are geometric diagrams, and which has been implimentented as th...
Nathaniel Miller
SIGGRAPH
2010
ACM
15 years 10 months ago
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
Shifted sinusoidal illumination patterns are useful for appearance capture because they simultaneously separate local and non-local reflections and allow the recovery of surface g...
Michael Holroyd, Jason Lawrence, Todd Zickler
SI3D
2005
ACM
15 years 11 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
RT
2004
Springer
15 years 11 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger