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HAPTICS
2005
IEEE
15 years 12 months ago
A Fracture Mechanics Approach to Haptic Synthesis of Tissue Cutting with Scissors
An analytical model for cutting of a plate of material with a pair of scissors is presented in terms of concepts of contact and fracture mechanics. The forces of contact between t...
Mohsen Mahvash, Allison M. Okamura
ICCV
2005
IEEE
15 years 12 months ago
High Resolution Tracking of Non-Rigid 3D Motion of Densely Sampled Data Using Harmonic Maps
We present a novel fully automatic method for high resolution, non-rigid dense 3D point tracking. High quality dense point clouds of non-rigid geometry moving at video speeds are ...
Yang Wang, Mohit Gupta, Song Zhang 0002, Sen Wang,...
ICCV
2005
IEEE
15 years 12 months ago
Space-Time Scene Manifolds
The space of images is known to be a non-linear subspace that is difficult to model. This paper derives an algorithm that walks within this space. We seek a manifold through the ...
Yonatan Wexler, Denis Simakov
IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ISPD
2005
ACM
140views Hardware» more  ISPD 2005»
15 years 12 months ago
Are floorplan representations important in digital design?
Research in floorplanning and block-packing has generated a variety of data structures to represent spatial configurations of circuit modules. Much of this work focuses on the g...
Hayward H. Chan, Saurabh N. Adya, Igor L. Markov