We revisit the problem of computing shortest obstacle-avoiding paths among obstacles in three dimensions. We prove new hardness results, showing, e.g., that computing Euclidean sh...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
Determining Euclidean transformations for the robust registration of noisy unstructured point sets is a key problem of model-based computer vision and numerous industrial applicati...
In this paper, we propose a general framework for approximating differential operator directly on point clouds and use it for geometric understanding on them. The discrete approxi...