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VMV
2004
106views Visualization» more  VMV 2004»
15 years 8 months ago
Free Surface Lattice-Boltzmann fluid simulations with and without level sets
We present two variants of free surface LatticeBoltzmann fluid simulations for the animation of liquids in computer graphics. The LatticeBoltzmann method is an attractive alternat...
Nils Thürey, Ulrich Rüde
154
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WSCG
2003
142views more  WSCG 2003»
15 years 8 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones
WSCG
2003
140views more  WSCG 2003»
15 years 8 months ago
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
Arnold Müller, Stefan Conrad 0003, Ernst Krui...
CGF
2010
128views more  CGF 2010»
15 years 6 months ago
An Optimizing Compiler for Automatic Shader Bounding
Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
CSDA
2010
98views more  CSDA 2010»
15 years 6 months ago
Design-based estimation for geometric quantiles with application to outlier detection
Geometric quantiles are investigated using data collected from a complex survey. Geometric quantiles are an extension of univariate quantiles in a multivariate set-up that uses th...
Mohamed Chaouch, Camelia Goga