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PG
2002
IEEE
15 years 11 months ago
Compressing Hexahedral Volume Meshes
Unstructured hexahedral volume meshes are of particular interest for visualization and simulation applications. They allow regular tiling of the three-dimensional space and show g...
Martin Isenburg, Pierre Alliez
RT
2001
Springer
15 years 11 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
ICCV
1999
IEEE
15 years 11 months ago
Specularities on Surfaces with Tangential Hairs or Grooves
Specularities on surfaces with tangential hairs or grooves are readily observable in nature. Examples of such phenomena are the arched or looped highlights observed on horses and ...
Rong Lu, Jan J. Koenderink, Astrid M. L. Kappers
CGI
1996
IEEE
15 years 10 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
SIGGRAPH
1994
ACM
15 years 10 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
Conal Elliott, Greg Schechter, Ricky Yeung, Salim ...