Sciweavers

2980 search results - page 311 / 596
» Computational Geometry
Sort
View
SIGGRAPH
1991
ACM
15 years 10 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
SAC
2009
ACM
16 years 1 months ago
Origami fold as algebraic graph rewriting
We formalize paper fold (origami) by graph rewriting. Origami construction is abstractly described by a rewriting sys), where O is the set of abstract origami’s and ary relation...
Tetsuo Ida, Hidekazu Takahashi
CGF
2011
14 years 10 months ago
Visualizing High-Dimensional Structures by Dimension Ordering and Filtering using Subspace Analysis
High-dimensional data visualization is receiving increasing interest because of the growing abundance of highdimensional datasets. To understand such datasets, visualization of th...
Bilkis J. Ferdosi, Jos B. T. M. Roerdink
CGF
2011
14 years 10 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...