We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, whi...
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kart...
We consider the problem of computing minimum geometric hitting sets in which, given a set of geometric objects and a set of points, the goal is to compute the smallest subset of p...
We describe a new implementation of the well-known incremental algorithm for constructing Delaunay triangulations in any dimension. Our implementation follows the exact computing ...
Jean-Daniel Boissonnat, Olivier Devillers, Samuel ...
We present the Iterated-Tverberg algorithm, the first deterministic algorithm for computing an approximate centerpoint of a set S ∈ Rd with running time sub-exponential in d. T...
In this paper, we design linear time algorithms to recognize and determine topological invariants such as genus and homology groups in 3D. These invariants can be used to identify...