Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
We describe a novel viewpoint-lighting ambiguity which we call the KGBR. This ambiguity assumes orthographic projection or an affine camera, and uses Lambertian reflectance functi...
This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersect...
Abstract. Well known estimation techniques in computational geometry usually deal only with single geometric entities as unknown parameters and do not account for constrained obser...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...