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FDG
2009
ACM
16 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
RT
2004
Springer
16 years 1 days ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
SIGGRAPH
2010
ACM
15 years 11 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
CVPR
2010
IEEE
15 years 11 months ago
Action Classification on Product Manifolds
Videos can be naturally represented as multidimensional arrays known as tensors. However, the geometry of the tensor space is often ignored. In this paper, we argue that the under...
Yui Man Lui, J Ross Beveridge, Michael Kirby
CGI
1999
IEEE
15 years 11 months ago
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
Existing data embedding algorithms for polygonal meshes and their attributes can't be applied to the majority of (geometric) computer aided design (CAD) applications, for two...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono