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VC
2010
197views more  VC 2010»
15 years 1 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
CVPR
2011
IEEE
14 years 10 months ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...
CVPR
2007
IEEE
16 years 8 months ago
Physics-Based Person Tracking Using Simplified Lower-Body Dynamics
We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bi...
Marcus A. Brubaker, David J. Fleet, Aaron Hertzman...
CVPR
2008
IEEE
16 years 8 months ago
Dynamic visual category learning
Dynamic visual category learning calls for efficient adaptation as new training images become available or new categories are defined, existing training images or categories becom...
Tom Yeh, Trevor Darrell
ICCV
2003
IEEE
16 years 8 months ago
Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter
The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given timevarying, textured backgrounds. Examples of time-varying backgrounds ...
Jing Zhong, Stan Sclaroff