This paper attempts to re-imagine ubiquitous computing for populations in low-income and information-challenged environments. We examine information infrastructures in midsized ur...
Nithya Sambasivan, Nimmi Rangaswamy, Ed Cutrell, B...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We present a computational study of an auction-based method for decentralized train scheduling. The method is well suited to the natural information and control structure of moder...
We present a new identification scheme which is based on Legendre symbols modulo a certain hidden prime and which is naturally suited for low power, low memory applications. 1 Ove...
Downsizing the number of operators controlling complex systems can increase the decision-making demands on remaining operators, particularly in crisis situations. An answer to thi...
Edmund H. Durfee, Marcus J. Huber, Michael Kurnow,...