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CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICPP
2009
IEEE
16 years 1 months ago
Speeding Up Distributed MapReduce Applications Using Hardware Accelerators
—In an attempt to increase the performance/cost ratio, large compute clusters are becoming heterogeneous at multiple levels: from asymmetric processors, to different system archi...
Yolanda Becerra, Vicenç Beltran, David Carr...
SAC
2005
ACM
16 years 3 hour ago
LighTS: a lightweight, customizable tuple space supporting context-aware applications
The tuple space model inspired by Linda has recently been rediscovered by distributed middleware. Moreover, some researchers also applied it in the challenging scenarios involving...
Gian Pietro Picco, Davide Balzarotti, Paolo Costa
ICDCS
2005
IEEE
16 years 1 days ago
Comparison of Approaches to Service Deployment
IT today is driven by the trend of increasing scale and complexity. Utility and Grid computing models, PlanetLab, and traditional data centers, are reaching the scale of thousands...
Vanish Talwar, Qinyi Wu, Calton Pu, Wenchang Yan, ...
ASPLOS
2009
ACM
16 years 7 months ago
Mixed-mode multicore reliability
Future processors are expected to observe increasing rates of hardware faults. Using Dual-Modular Redundancy (DMR), two cores of a multicore can be loosely coupled to redundantly ...
Philip M. Wells, Koushik Chakraborty, Gurindar S. ...