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ICALT
2007
IEEE
16 years 1 months ago
Handheld Computer Supported Context-aware learning with 2D Barcodes
This paper reports a study that aims to construct a 2D barcode supported learning system, called HELLO (Handheld English Language Learning Organization), to improve students’ En...
Yu-Ling Chu, Tsung-Yu Liu
LOPSTR
2001
Springer
15 years 11 months ago
Computing Environment-Aware Agent Behaviours with Logic Program Updates
Abstract. The ability of reacting to changes in the external environment is of crucial importance within the context of software agents. Such feature must however be suitably recon...
José Júlio Alferes, Antonio Brogi, J...
FLAIRS
2010
15 years 9 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
EACL
1993
ACL Anthology
15 years 8 months ago
Similarity between Words Computed by Spreading Activation on an English Dictionary
This paper proposes a method for measuring semantic similarity between words as a new tool for text analysis. The similarity is measured on a semantic network constructed systemat...
Hideki Kozima
ACL
2010
15 years 4 months ago
Combining Data and Mathematical Models of Language Change
English noun/verb (N/V) pairs (contract, cement) have undergone complex patterns of change between 3 stress patterns for several centuries. We describe a longitudinal dataset of N...
Morgan Sonderegger, Partha Niyogi