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» Computational Aspects of Equilibria
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NETGAMES
2003
ACM
15 years 11 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
AWIC
2003
Springer
15 years 11 months ago
Formalization of Web Design Patterns Using Ontologies
Design patterns have been enthusiastically embraced in the software engineering community as well as in the web community since they capture knowledge about how and when to apply a...
Susana Montero, Paloma Díaz, Ignacio Aedo
CMSB
2003
Springer
15 years 11 months ago
An Overview of Data Models for the Analysis of Biochemical Pathways
Biochemical pathways such as metabolic, regulatory or signal tranduction pathways can be viewed as interconnected processes forming an intricate network of functional and physical...
Yves Deville, David Gilbert, Jacques van Helden, S...
DIGRA
2003
Springer
15 years 11 months ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
DSVIS
2003
Springer
15 years 11 months ago
Applying Extended Finite State Machines in Software Testing of Interactive Systems
Model Based Testing (MBT) is a functional testing technique that makes use of information from behavioral models of the software to carry out the testing task. This technique has b...
Marcelo Fantinato, Mario Jino