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DANCE
2002
IEEE
15 years 11 months ago
Experiences with Capsule-Based Active Networking
Active Networking adds programmability to the elements of the network, most aggressively by using programmable packets, or capsules. ANTS [1, 2] and PLANet [3, 4] are the most mat...
Michael W. Hicks, Jonathan T. Moore, David Wethera...
DANCE
2002
IEEE
15 years 11 months ago
The RadioActive Networking Architecture
This paper describes the activities in Application Level Active Networks (ALAN) under the DARPA-funded RADIOACTIVE Project; this is closely related to work carried out under a Eur...
Peter T. Kirstein, Piers O'Hanlon, Ken Carlberg, P...
DSN
2002
IEEE
15 years 11 months ago
On the Placement of Software Mechanisms for Detection of Data Errors
An important aspect in the development of dependable software is to decide where to locate mechanisms for efficient error detection and recovery. We present a comparison between ...
Martin Hiller, Arshad Jhumka, Neeraj Suri
EDOC
2002
IEEE
15 years 11 months ago
An Architecture and a Process for Implementing Distributed Collaborations
Collaborations (between objects) are increasingly being recognized as fundamental building blocks to structure object-oriented design, and they have made their way into UML. But v...
Eric Cariou, Antoine Beugnard, Jean-Marc Jé...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 11 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob