This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. ...
Lucia Terrenghi, David S. Kirk, Abigail Sellen, Sh...
Systems for fast search of personal information are rapidly becoming ubiquitous. Such systems promise to dramatically improve personal information management, yet most are modeled...
Edward Cutrell, Daniel C. Robbins, Susan T. Dumais...
A novel measure for automatically quantifying the amount of interpersonal influence present in face-toface conversations is proposed based on the visualattention patterns of the p...
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...