Sciweavers

3504 search results - page 411 / 701
» Computational Aspects of Equilibria
Sort
View
JSA
2000
175views more  JSA 2000»
15 years 6 months ago
Complete worst-case execution time analysis of straight-line hard real-time programs
In this article, the problem of finding a tight estimate on the worst-case execution time (WCET) of a real-time program is addressed. The analysis is focused on straight-line code...
Friedhelm Stappert, Peter Altenbernd
CORR
1999
Springer
222views Education» more  CORR 1999»
15 years 6 months ago
Analysis of approximate nearest neighbor searching with clustered point sets
Abstract. Nearest neighbor searching is a fundamental computational problem. A set of n data points is given in real d-dimensional space, and the problem is to preprocess these poi...
Songrit Maneewongvatana, David M. Mount
TOCHI
1998
89views more  TOCHI 1998»
15 years 6 months ago
Using Metalevel Techniques in a Flexible Toolkit for CSCW Applications
Ideally, software toolkits for collaborative applications should provide generic, reusable components, applicable in a wide range of circumstances, which software developers can as...
Paul Dourish
VLDB
1998
ACM
170views Database» more  VLDB 1998»
15 years 6 months ago
Advanced Data Processing in KRISYS: Modeling Concepts, Implementation Techniques, and Client/Server Issues
The increasing power of modern computers steadily opens up new application domains for advanced data processing such as engineering and knowledge-based applications. To meet their...
Stefan Deßloch, Theo Härder, Nelson Men...
MMS
2010
15 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...