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» Computational Aspects of Equilibria
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IWEC
2004
15 years 8 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
IJCAI
2001
15 years 8 months ago
Reasoning about Categories in Conceptual Spaces
Understanding the process of categorization is a primary research goal in artificial intelligence. The conceptual space framework provides a flexible approach to modeling context-...
Peter Gärdenfors, Mary-Anne Williams
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IJCAI
2001
15 years 8 months ago
Leveraging Data About Users in General in the Learning of Individual User Models
Models of computer users that are learned on the basis of data can make use of two types of information: data about users in general and data about the current individual user. Fo...
Anthony Jameson, Frank Wittig
ECSCW
2003
15 years 8 months ago
Dependable Red Hot Action
We present a brief observational, ‘ethnographic’, study of the Roughing Mill in a steel plant and use material from recorded activities to provide ‘illustrative vignettes’ ...
Karen Clarke, John A. Hughes, David Martin, Mark R...
FLAIRS
2003
15 years 8 months ago
Cost-Based Policy Mapping for Imitation
Imitation represents a powerful approach for programming and autonomous learning in robot and computer systems. An important aspect of imitation is the mapping of observations to ...
Srichandan V. Gudla, Manfred Huber