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TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
DATE
2008
IEEE
163views Hardware» more  DATE 2008»
16 years 1 months ago
Design flow for embedded FPGAs based on a flexible architecture template
Modern digital signal processing applications have an increasing demand for computational power while needing to preserve low power dissipation and high flexibility. For many appl...
B. Neumann, Thorsten von Sydow, Holger Blume, Tobi...
CONEXT
2006
ACM
15 years 8 months ago
Optimal design of high density 802.11 WLANs
Abstract: The provisioning of high throughput performance infrastructure wireless networks necessitates the deployment of a high density of Access Points. While the latter improves...
Vivek P. Mhatre, Konstantina Papagiannaki
TON
2010
151views more  TON 2010»
15 years 1 months ago
Measurement-Driven Guidelines for 802.11 WLAN Design
Dense deployments of WLANs suffer from increased interference and as a result, reduced capacity. There are three main functions used to improve the overall network capacity: a) in...
Ioannis Broustis, Konstantina Papagiannaki, Srikan...
CVPR
2007
IEEE
16 years 1 months ago
Surveillance in Virtual Reality: System Design and Multi-Camera Control
This paper advocates a Virtual Vision paradigm and demonstrates its usefulness in camera sensor network research. Virtual vision prescribes the use of a visually and behaviorally ...
Faisal Qureshi, Demetri Terzopoulos