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ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
CVPR
2009
IEEE
17 years 1 months ago
A Min-Max Framework of Cascaded Classifier with Multiple Instance Learning for Computer Aided Diagnosis
The computer aided diagnosis (CAD) problems of detecting potentially diseased structures from medical images are typically distinguished by the following challenging characterist...
Dijia Wu (Rensselaer Polytechnic Institute), Jinbo...
GECCO
2007
Springer
212views Optimization» more  GECCO 2007»
16 years 24 days ago
A developmental model of neural computation using cartesian genetic programming
The brain has long been seen as a powerful analogy from which novel computational techniques could be devised. However, most artificial neural network approaches have ignored the...
Gul Muhammad Khan, Julian F. Miller, David M. Hall...
CIKM
2009
Springer
15 years 7 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
IPPS
2008
IEEE
16 years 1 months ago
Design and optimization of a distributed, embedded speech recognition system
In this paper, we present the design and implementation of a distributed sensor network application for embedded, isolated-word, real-time speech recognition. In our system design...
Chung-Ching Shen, William Plishker, Shuvra S. Bhat...