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CGI
2004
IEEE
15 years 10 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
CLADE
2004
IEEE
15 years 10 months ago
Support for Data-Intensive, Variable-Granularity Grid Applications via Distributed File System Virtualization - A Case Study of
A key challenge faced by large-scale, distributed applications in Grid environments is efficient, seamless data management. In particular, for applications that can benefit from a...
Jithendar Paladugula, Ming Zhao 0002, Renato J. O....
ICPR
2010
IEEE
15 years 10 months ago
Scene Text Extraction with Edge Constraint and Text Collinearity
In this paper, we propose a framework for isolating text regions from natural scene images. The main algorithm has two functions: it generates text region candidates, and it veriï...
Seonghun Lee, Kyomin Jung, Jin Hyung Kim
DEXA
2004
Springer
83views Database» more  DEXA 2004»
15 years 10 months ago
Efficient Rule Base Verification Using Binary Decision Diagrams
As their field of application has evolved and matured, the importance of verifying knowledge-based systems is now widely recognized. Nevertheless, some problems have remained. In t...
Christophe Mues, Jan Vanthienen
DEXAW
2004
IEEE
111views Database» more  DEXAW 2004»
15 years 10 months ago
A Complex Systems Approach to Service Discovery
Complex systems are those systems composed of many, often very simple, interacting autonomous entities. Interactions between these entities give rise to behaviour and patterns at t...
Ricky Robinson, Jadwiga Indulska