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ATAL
2006
Springer
15 years 10 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
FPL
2006
Springer
127views Hardware» more  FPL 2006»
15 years 10 months ago
On-FPGA Communication Architectures and Design Factors
The recent development of Platform-FPGA or FieldProgrammable System-on-Chip architectures, with immersed coarse-grain processors, embedded memories and IP cores, offers the potent...
Terrence S. T. Mak, N. Pete Sedcole, Peter Y. K. C...
FPL
2006
Springer
96views Hardware» more  FPL 2006»
15 years 10 months ago
High Speed Document Clustering in Reconfigurable Hardware
High-performance document clustering systems enable similar documents to automatically self-organize into groups. In the past, the large amount of computational time needed to clu...
G. Adam Covington, Charles L. G. Comstock, Andrew ...
IWPC
1998
IEEE
15 years 10 months ago
Rapid System Understanding: Two COBOL Case Studies
Rapid system understanding is required in the planning, feasibility assessment and cost estimating phases of a system renovation project. In this paper, we apply a number of analy...
Arie van Deursen, Tobias Kuipers
DAS
2008
Springer
15 years 8 months ago
An Efficient Edge Based Technique for Text Detection in Video Frames
Both graphic text and scene text detection in video images with complex background and low resolution is still a challenging and interesting problem for researchers in the field o...
Palaiahnakote Shivakumara, Weihua Huang, Chew Lim ...