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GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
15 years 4 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
PERCOM
2005
ACM
16 years 6 months ago
REDMAN: A Decentralized Middleware Solution for Cooperative Replication in Dense MANETs
The mass market of wireless devices is pushing towards service provisioning over dense Mobile Ad-hoc NETworks (MANETs), i.e., limited spatial regions, such as university campuses,...
Paolo Bellavista, Antonio Corradi, Eugenio Magistr...
ISORC
2007
IEEE
16 years 1 months ago
Experiences from Applying WCET Analysis in Industrial Settings
Knowing the program timing characteristics is fundamental to the successful design and execution of real-time systems. Today, measurement-based timing analysis tools such as in-ci...
Jan Gustafsson, Andreas Ermedahl
ITS
2000
Springer
140views Multimedia» more  ITS 2000»
15 years 10 months ago
Multi-agent Negotiation to Support an Economy for Online Help and Tutoring
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Chhaya Mudgal, Julita Vassileva
ATAL
2008
Springer
15 years 8 months ago
Achieving efficient and equitable collaboration among selfish agents using spender-signed currency
We study collaboration among selfish agents in the tactical airport planning domain. This can be seen as a social exchange scenario, in which the efforts of performing tasks are t...
Geert Jonker, Frank Dignum, John-Jules Ch. Meyer