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NETGAMES
2006
ACM
16 years 17 days ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SAC
2006
ACM
16 years 16 days ago
Distributed collaborative filtering for peer-to-peer file sharing systems
Collaborative filtering requires a centralized rating database. However, within a peer-to-peer network such a centralized database is not readily available. In this paper, we pro...
Jun Wang, Johan A. Pouwelse, Reginald L. Lagendijk...
AINA
2005
IEEE
16 years 7 days ago
Preserving Composition in XML Object Relational Storage
XML data can be stored in different types of databases including Object-Relational Databases (ORDB). Using ORDB, we get the benefit of relational maturity and the richness of obje...
Eric Pardede, J. Wenny Rahayu, David Taniar
155
Voted
DSN
2005
IEEE
16 years 6 days ago
Perturbation-Resistant and Overlay-Independent Resource Discovery
This paper realizes techniques supporting the position that strategies for resource location and discovery in distributed systems should be both perturbation-resistant and overlay...
Steven Y. Ko, Indranil Gupta
HAPTICS
2005
IEEE
16 years 6 days ago
Spanning Large Workspaces Using Small Haptic Devices
Exploring large virtual environments using a small haptic device with limited-workspace capabilities is a challenging task because the user very quickly reaches the borders of the...
François Conti, Oussama Khatib