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ACMACE
2006
ACM
16 years 19 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
EUROPAR
2005
Springer
16 years 6 days ago
On the Use of Virtualization and Service Technologies to Enable Grid-Computing
The In-VIGO approach to Grid-computing relies on the dynamic establishment of virtual grids on which application services are instantiated. InVIGO was conceived to enable computati...
Andréa M. Matsunaga, Maurício O. Tsu...
ADC
2004
Springer
87views Database» more  ADC 2004»
16 years 2 days ago
On the Computation of Approximations of Database Queries
Reflective Relational Machines were introduced by S. Abiteboul, C. Papadimitriou and V. Vianu in 1994, as variations of Turing machines which are suitable for the computation of ...
Flavio Antonio Ferrarotti, Jose Maria Turull Torre...
177
Voted
STOC
1995
ACM
126views Algorithms» more  STOC 1995»
15 years 10 months ago
A computational view of population genetics
This paper contributes tothe study of nonlinear dynamical systems from a computational perspective. These systems are inherently more powerful than their linear counterparts (such...
Yuval Rabani, Yuri Rabinovich, Alistair Sinclair
HCI
2007
15 years 8 months ago
An Adaptive Vision System Toward Implicit Human Computer Interaction
In implicit human computer interaction, computers are required to understand users’ actions and intentions so as to provide proactive services. Visual processing has to detect an...
Peng Dai, Linmi Tao, Xiang Zhang, Ligeng Dong, Gua...