Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Abstract. Bundle adjustment for multi-view reconstruction is traditionally done using the Levenberg-Marquardt algorithm with a direct linear solver, which is computationally very e...
: This paper addresses the problem of computing minimum risk paths by taking as objective the expected accident cost. The computation is based on a dynamic programming formulation ...
Formalized study of self-assembly has led to the definition of the tile assembly model, Previously I presented ways to compute arithmetic functions, such as addition and multiplic...
In this paper a method for multiresolution deformation of planar piecewise linear curves that preserves the curve length is presented. In a wavelet based multiresolution editing f...