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TCSV
2008
152views more  TCSV 2008»
15 years 6 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
VLUDS
2010
138views Visualization» more  VLUDS 2010»
15 years 1 months ago
Finite Element Analysis for Linear Elastic Solids Based on Subdivision Schemes
Finite element methods are used in various areas ranging from mechanical engineering to computer graphics and bio-medical applications. In engineering, a critical point is the gap...
Daniel Burkhart, Bernd Hamann, Georg Umlauf
ICIP
2001
IEEE
16 years 8 months ago
Analysis of cloudy structures evolution on meteorological satellite acquisitions
This paper concerns the characterization of clouds on meteorological satellite image sequences through points trajectories. These temporal curves can be computed from the result o...
Dominique Béréziat, Isabelle Herlin,...
FTDCS
1999
IEEE
15 years 11 months ago
Internet - Intranet - Infranet: A Modular Integrating Architecture
Based on an analysis of the heterogeneous systems for interconnecting distributed infrastructural devices, such as low-bandwidth sensor/actuator-networks and upcoming multimedia h...
Tom Pfeifer
SIGECOM
2011
ACM
203views ECommerce» more  SIGECOM 2011»
14 years 9 months ago
Polynomial-time computation of exact correlated equilibrium in compact games
In a landmark paper, Papadimitriou and Roughgarden [2008] described a polynomial-time algorithm (“Ellipsoid Against Hope”) for computing sample correlated equilibria of concis...
Albert Xin Jiang, Kevin Leyton-Brown