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» Computability of Models for Sequence Assembly
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COMPGEOM
2004
ACM
16 years 11 hour ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
ECCV
2006
Springer
15 years 10 months ago
Human Pose Tracking Using Multi-level Structured Models
Tracking body poses of multiple persons in monocular video is a challenging problem due to the high dimensionality of the state space and issues such as inter-occlusion of the pers...
Mun Wai Lee, Ramakant Nevatia
SPIN
2010
Springer
15 years 5 months ago
Nevertrace Claims for Model Checking
In this paper, we propose the nevertrace claim, which is a new construct for specifying the correctness properties that either finite or infinite execution traces (i.e., sequence...
Zhe Chen, Gilles Motet
ICCV
2009
IEEE
16 years 11 months ago
Recognizing Actions by Shape-Motion Prototype Trees
A prototype-based approach is introduced for action recognition. The approach represents an action as a se- quence of prototypes for efficient and flexible action match- ing in ...
Zhe Lin, Zhuolin Jiang, Larry S. Davis
CVPR
2003
IEEE
16 years 8 months ago
Video-Based Face Recognition Using Probabilistic Appearance Manifolds
This paper presents a novel method to model and recognize human faces in video sequences. Each registered person is represented by a low-dimensional appearance manifold in the amb...
Kuang-Chih Lee, Jeffrey Ho, Ming-Hsuan Yang, David...