In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Tracking body poses of multiple persons in monocular video is a challenging problem due to the high dimensionality of the state space and issues such as inter-occlusion of the pers...
In this paper, we propose the nevertrace claim, which is a new construct for specifying the correctness properties that either finite or infinite execution traces (i.e., sequence...
A prototype-based approach is introduced for action
recognition. The approach represents an action as a se-
quence of prototypes for efficient and flexible action match-
ing in ...
This paper presents a novel method to model and recognize human faces in video sequences. Each registered person is represented by a low-dimensional appearance manifold in the amb...