We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
Recognizing 3D objects from arbitrary view points is one of the most fundamental problems in computer vision. A major challenge lies in the transition between the 3D geometry of o...
The topic of the paper is computer testing of (probabilistic) conditional independence (CI) implications by an algebraic method of structural imsets. The basic idea is to transfor...
Remco R. Bouckaert, Raymond Hemmecke, Silvia Lindn...
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...