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VRML
1997
ACM
15 years 11 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
VISUALIZATION
1997
IEEE
15 years 10 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
CGF
2008
139views more  CGF 2008»
15 years 7 months ago
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
Oliver Mattausch, Jirí Bittner, Michael Wim...
CGF
2008
121views more  CGF 2008»
15 years 7 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
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