Sciweavers

102291 search results - page 380 / 20459
» Computability in Computational Geometry
Sort
View
RT
2000
Springer
15 years 10 months ago
Direct Ray Tracing of Displacement Mapped Triangles
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Brian E. Smits, Peter Shirley, Michael M. Stark
SMILE
2000
Springer
15 years 10 months ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum
DCC
1995
IEEE
15 years 10 months ago
An Automatic System for Model-Based Coding of Faces
We present a fully automatic system for 2D model-based image coding of human faces for potential applications such as video telephony, database image compression, and face recogni...
Baback Moghaddam, Alex Pentland
SIGGRAPH
1995
ACM
15 years 10 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
ECCV
2010
Springer
15 years 10 months ago
Probabilistic Deformable Surface Tracking From Multiple Videos
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
« Prev « First page 380 / 20459 Last » Next »