The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
We present a method to estimate the in/out function of a closed surface represented by an unorganized set of data points. From the in/out function, we compute an approximation of ...
: We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud data. It forms a Delaunay tetrahedralization, then uses a variant of spectral gr...
Ravi Krishna Kolluri, Jonathan Richard Shewchuk, J...
The appearance of an outdoor scene depends on a variety of factors such as viewing geometry, scene structure and reflectance (BRDF or BTF), illumination (sun, moon, stars, street l...
We present a simple randomized algorithm which solves linear programs with n constraints and d variables in expected minfO(d 22dn); e 2 pdln(n= p d)+O( p d+lnn)g time in the unit ...