Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
In this paper we describe the main aspects of a system to perform non-trivial segmentations of 3D surface meshes and to annotate the detected parts through concepts expressed by an...
Marco Attene, Francesco Robbiano, Michela Spagnuol...
It is a widely observed phenomenon in computer graphics that the size of the silhouette of a polyhedron is much smaller than the size of the whole polyhedron. This paper provides,...
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Abstract. In this paper, we propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean s...