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TOG
2010
117views more  TOG 2010»
15 years 1 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
CVPR
2011
IEEE
1838views Computer Vision» more  CVPR 2011»
15 years 4 months ago
Reconstructing an image from its local descriptors
This paper shows that an image can be approximately reconstructed based on the output of a blackbox local description software such as those classically used for image indexing. Ou...
Philippe Weinzaepfel, Hervé Jégou and Patrick Pe...
CGA
2011
14 years 10 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
ICCV
2011
IEEE
14 years 6 months ago
Color Photometric Stereo for Multicolored Surfaces
We present a multispectral photometric stereo method for capturing geometry of deforming surfaces. A novel photometric calibration technique allows calibration of scenes containin...
Robert Anderson, Bjorn Stenger, Roberto Cipolla
CORR
2012
Springer
286views Education» more  CORR 2012»
14 years 2 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
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