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SIGGRAPH
1999
ACM
15 years 11 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
RT
1999
Springer
15 years 11 months ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
ACCV
1998
Springer
15 years 11 months ago
Learning Multiscale Image Models of 2D Object Classes
This paper isconcerned with learning the canonical gray scalestructure of the images of a classof objects. Structure is defined in terms of the geometry and layout of salientimage...
Benoit Perrin, Narendra Ahuja, Narayan Srinivasa
SIGGRAPH
1998
ACM
15 years 11 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
CGI
2004
IEEE
15 years 10 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
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