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ICPR
2002
IEEE
15 years 11 months ago
Extracting Fractal Features for Analyzing Protein Structure
This paper is concerned with the development of a computational methodology based on fractal geometry for determining 3D structure of protein with imagery projection operations. I...
Yu Tao, Thomas R. Ioerger, James C. Sacchettini
RT
2001
Springer
15 years 11 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
CGI
1996
IEEE
15 years 11 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
159
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CG
2005
Springer
15 years 6 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
CG
2005
Springer
15 years 6 months ago
Two-dimensional invariant manifolds in four-dimensional dynamical systems
This paper explores the visualization of two-dimensional stable and unstable manifolds of the origin (a saddle point) in a four-dimensional Hamiltonian system arising from control...
Hinke M. Osinga
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