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SIGGRAPH
1997
ACM
15 years 11 months ago
Anatomy-based modeling of the human musculature
Artists study anatomy to understand the relationship between exterior form and the structures responsible for creating it. In this paper we follow a similar approach in developing...
Ferdi Scheepers, Richard E. Parent, Wayne E. Carls...
GRAPHITE
2006
ACM
16 years 20 days ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
SIGGRAPH
2010
ACM
15 years 11 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
SIGGRAPH
1994
ACM
15 years 10 months ago
Using particles to sample and control implicit surfaces
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
Andrew P. Witkin, Paul S. Heckbert
SIGGRAPH
1995
ACM
15 years 10 months ago
Polygonization of non-manifold implicit surfaces
A method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by r...
Jules Bloomenthal, Keith Ferguson
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