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GRAPHICSINTERFACE
2007
15 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
IMR
2004
Springer
16 years 1 days ago
Intuitive, Interactive, and Robust Modification and Optimization of Finite Element Models
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experiments in industrial product development. Many of these simulations, e.g. for the p...
Katrin Bidmon, Dirc Rose, Thomas Ertl
IMR
2003
Springer
15 years 12 months ago
Increasing the Number and Volume of Hexahedral and Prism Elements in a Hex-Dominant Mesh by Topological Transformations
This paper describes a new method for increasing the number and the volume of hexahedral and prism elements in a hexdominant mesh by topological transformations. The method takes ...
Soji Yamakawa, Kenji Shimada
CGA
2008
15 years 6 months ago
Viewpoint-Based Ambient Occlusion
Ambient occlusion is a powerful technique that mimics indirect global illumination at a fraction of the cost. In this paper, we introduce a new ambient occlusion technique based o...
Francisco González, Mateu Sbert, Miquel Fei...
CGA
2005
15 years 6 months ago
Bounded Blending for Function-Based Shape Modeling
We propose new analytical formulations of bounded blending operations for the function-based constructive shape modeling. The blending set operations are defined using R-functions...
Galina Pasko, Alexander A. Pasko, Tosiyasu L. Kuni...
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