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CGA
2008
15 years 6 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CGA
2000
15 years 6 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
CGA
2002
15 years 6 months ago
Unwrapping and Visualizing Cuneiform Tablets
Thousands of historically revealing cuneiform clay tablets, which were inscribed in Mesopotamia millenia ago, still exist today. Visualizing cuneiform writing is important when de...
Sean E. Anderson, Marc Levoy
CAD
1999
Springer
15 years 6 months ago
Set-combinations of the mixed-dimension cellular objects of the Djinn API
This paper is concerned with the mathematics and formal specification of "set-like" operations for the mixed dimension cellular objects of the Djinn Application Programm...
Alan E. Middleditch, Chris Reade, Abel J. P. Gomes
ECCV
2006
Springer
16 years 8 months ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu
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