When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
We study the problem of computing zigzag persistence of a sequence of homology groups and study a particular sequence derived from the levelsets of a real-valued function on a top...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
In this paper we draw attention to some recent advances in fractal geometry and point out several ways in which they apply to digital imaging. Simple applications include a method...